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blog:gary_s_house_rules

Gary's House Rules

Professor Dungeon Master hat auf Youtube Gary Gygax' Hausregeln für Dungeons & Dragons diskutiert. https://www.youtube.com/watch?v=jCnAKb3sK2A Grundlagen sind Notizen eines Freundes, die er leider nicht mehr findet (das Video wurde vor einiger Zeit aufgenommen).

Ich habe die Notizen aus dem Video abgetippt (ich bin nicht sicher, ob das ganze Blatt gefilmt worden ist, es ist möglich, dass unterhalb von „Unusual items“ etwas fehlt).

Gary's House Rules

OD+D/D+D Adaptions

  • 3 core books only
  • 3rd level start
  • Abilitiy roll 4d5, drop low die, 6 times, arrange as desired
  • Dex 14+ +1 AC (OD+D just missile bonus, plus this is applicable)
  • Con 14+ +1 hit point per level
  • Cha 14+ +1 reactions
  • All PCs 1d6 hit points per level, reroll 1's
  • Damage reduction -1 hit point per level
  • Zero hit points = unconsciousness
  • Negative hit points (level +1) = death
  • Healing / cure magic heal completely
  • Fighters Str 14+ allows +1 to hit + +1 to damage (all attacks)
  • Fighters +1 hit point per level
  • Wizards Int 14+ allows +1 1st level spell (use + known), new spells must be found or sought out
  • Rogues Dex 14+ allows +1 move silently (OD+D +10%)
  • Clerics no spells at 1st level
  • Clerics Wis 15+ grants spell at 1st level
  • Clerics Wis 14+ allows +1 1st level spell use
  • Initiative 1d6 (OD+D) party roll
  • Spell caster losing initiative loses spell when hit
  • Declare actions + spells before initiative
  • Initiative ties mean simultaneous actions
  • 1d6 surprise: 1- 1 round 2- 2 rounds 3-6 none (OD+D)
  • No training to gain levels
  • Magic items are id'd immediately, cost of id deducted from total treasure
  • Potions must be tasted
  • Unusual items require a visit to a mage (wizard l 16+) with a workshop
blog/gary_s_house_rules.txt · Zuletzt geändert: 2023/02/07 13:05 von wolf